AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Stalker 2 concept art12/25/2023 One: it is always fun to design a crazy character and show it in their features and pose. Unfortunately, you do not see this view in the opening scene but you can feel and smell the same air if you know what I mean! So no trees! I needed a perfect angle to show everything, so I made all the rocks in a stylized way, rather focus on a dark, chill tone of the area. Which was the final Zeus battle at the end of the game!) That’s why you see a narrow trail leading up to the top on the left side of the cliff in my artwork.Īlso, we were a fairly small art team back then Ken Feldman, who was in charge of the level, also sat with me and shared his challenge to build all the areas with the graphical limitations we had. (I did not know what event took place before this. I remember they (probably design team, David Jaffe) were telling me Kratos could barely drag himself up to the top which was the original plan. What a depressing start of a game! I also remember we tried to emphasize how emotionally beaten he is leading up to this point. I did this piece early in the God of War 1 production, which means we knew Kratos will jump off the cliff at the beginning of the game. As for the napkin sketches, most of them probably got crumpled in some jean pocket and eaten by the wash… but thankfully, not all of them. I remember going through several napkins to the point that 90% of Kratos’s finished design came out in that lunch session. The napkins soon filled with Kratos flying through the air with double blades. A vision of Kratos came to me that needed to get out of my head and onto paper (or napkin) - he had wide double blades attached to his forearms by chains that he would fling around. Then, as ideas started to flow, I realized I had no sketchbook - good thing the restaurant had napkins. It has to be the napkin sketches I did when I first captured who Kratos was going to be.Īfter going through several iterations of the main character, I was having a bit more clarity of who Kratos was, and came prepared for a lunch/design session - armed with multiple pens, even a brush pen. (“Kratos Legendary Napkin Design” – God of War) Many of these contain never before shared behind-the-scenes sdetails… and certainly some perhaps you never knew. From in-house concept artists still with us today to numerous legendary artists of our past, we asked each to select their most inspired God of War art piece that made a significant impact on them or the franchise. As we celebrate the 20th anniversary of Santa Monica Studio, we’re turning back the clock on some of the most memorable art from God of War - art that helped define the franchise that built our studio.
0 Comments
Read More
Leave a Reply. |